VirtualFish¶
VirtualFish is a Python virtual environment manager for the Fish shell.
Contents¶
Installation and Setup¶
Installing¶
Make sure you are running Fish 3.1+. If you are running an Ubuntu LTS release that has an older Fish version, install Fish via the Fish 3.x release series PPA.
Install VirtualFish by running:
python -m pip install virtualfish
Install the VirtualFish loader by running:
vf install
If you want to use VirtualFish with plugins, list the names of the plugins as arguments to the install command:
vf install compat_aliases projects environment
Note: After performing the above step, you will be prompted to run
exec fish
in order to make these changes active in your current shell session.Customize your
fish_prompt
Customizing Your fish_prompt
¶
VirtualFish doesn’t attempt to mess with your prompt. Since Fish’s prompt is a function, it is both much less straightforward to change it automatically, and much more convenient to simply customize it manually to your liking.
The easiest way to add the active virtual environment’s name to your prompt is
to type funced fish_prompt
and add the following line somewhere:
if set -q VIRTUAL_ENV
echo -n -s (set_color -b blue white) "(" (basename "$VIRTUAL_ENV") ")" (set_color normal) " "
end
Then, type funcsave fish_prompt
to save your new prompt to disk.
Usage¶
Commands¶
vf new [<options>] <envname>
- Create a virtual environment.vf ls [--details]
- List the available virtual environments.vf activate <envname>
- Activate a virtual environment. (Note: Doesn’t use theactivate.fish
script provided by Virtualenv.)vf deactivate
- Deactivate the current virtual environment.vf upgrade [<options>] [<envname(s)>]
- Upgrade virtual environment(s).vf rm <envname>
- Delete a virtual environment.vf tmp [<options>]
- Create a temporary virtual environment with a randomly generated name that will be removed when it is deactivated.vf cd
- Change directory to currently-activated virtual environment.vf cdpackages
- Change directory to currently-active virtual environment’s site-packages.vf globalpackages
- Toggle system site packages.vf addpath
- Add a directory to this virtual environment’ssys.path
.vf all <command>
- Run a command in all virtual environments sequentially.vf connect [<envname>]
- Connect the current working directory with the currently active (or specified) virtual environment. This requires the auto-activation plugin to be enabled in order to have any effect besides creating a.venv
file in the current directory.
If you are accustomed to virtualenvwrapper commands (workon
, etc.), you may
wish to enable the Virtualenvwrapper Compatibility Aliases (compat_aliases) plugin.
Using Different Pythons¶
By default, the environments you create with VirtualFish will use the same Python version that was originally used to Pip-install VirtualFish, which will usually be your system’s default Python interpreter.
If you want to create a new virtual environment with a different Python
interpreter, add the --python PYTHON_EXE
(-p
for brevity) flag to
vf new
, where PYTHON_EXE
is any Python executable. For example:
vf new -p /usr/bin/python3 my_python3_env
Specifying the full path to the Python executable avoids ambiguity and is thus
the most reliable option, but if the target Python executable is on your
PATH
, you can save a few keystrokes and pass the bare executable instead:
vf new -p pypy my_pypy_env
Sometimes there may be Python interpreters on your system that are not on your
PATH
, with full filesystem paths that are long and thus hard to remember and
type. VirtualFish makes dealing with these easier by automatically detecting and
using Python interpreters in a few known situations, in the following order:
- asdf Python plugin is installed and has built the specified Python version.
- Pyenv is installed and has built the specified Python version.
- Pythonz is installed and has built the specified Python version.
- Homebrew keg-only versioned Python executable (e.g., 3.8) found at:
/usr/local/opt/python@3.8/bin/python3.8
For asdf, Pyenv, and Pythonz , in addition to passing option flags such as
-p python3.8
or -p python3.9.0a4
, you can even get away with specifying
just the version numbers, such as -p 3.8
or -p 3.9.0a4
.
Upgrading Virtual Environments¶
Virtual environments contain links to Python interpreters that can become outdated over time. In addition, sometimes the underlying Python interpreter can be removed by Python upgrades, putting the virtual environment into an unusable state. Thankfully, VirtualFish includes a mechanism for upgrading outdated/broken environments.
To understand which environments might be outdated/broken, run:
vf ls --details
VirtualFish compares environment Python versions to the current default Python
version, as specified by the VIRTUALFISH_DEFAULT_PYTHON
variable (see
below), if defined. To perform a minor (point-release) upgrade to the
currently-active virtual environment, run:
vf upgrade
Minor point-release upgrades will modify in-place the virtual environment’s Python version number and symlinks. (While this should work correctly in the majority of cases, there is the possibility that future changes to virtual environment structure will interfere with this in-place upgrade.)
For major version upgrades, say from Python 3.8.x to 3.9.x, you must instead re-build the environment via:
vf upgrade --rebuild
Re-building an environment will record its current package versions, remove the old environment, create a new environment with the same name, and re-install the list of recorded package versions.
If VirtualFish determines that a virtual environment is in a broken state, it
will re-build that environment, even if --rebuild
is omitted.
To upgrade to a specific Python interpreter or version, use the --python
option:
vf upgrade --rebuild --python /usr/local/bin/python3.8
Virtual environments need not be active in order to upgrade them. To upgrade one or more virtual environments, specify their names:
vf upgrade project1 project2
Upgrades can also be applied to all environments. To re-build all existing environments:
vf upgrade --rebuild --all
Configuration Variables¶
The vf install […]
installation step writes the VirtualFish loader to a file
at $XDG_CONFIG_HOME/fish/conf.d/virtualfish-loader.fish
, which on most
systems defaults to: ~/.config/fish/conf.d/virtualfish-loader.fish
You can edit this file to, for example, change the plugin loading order. You can
also add the following optional variables at the top, so that they are set
before virtual.fish
is sourced.
VIRTUALFISH_HOME
(default:~/.virtualenvs
) - where all your virtual environments are kept.VIRTUALFISH_DEFAULT_PYTHON
- The default Python interpreter to use when creating a new virtual environment; the value should be a valid argument to the Virtualenv--python
flag.
Regardless of the changes that you make, you must run exec fish
afterward if
you want those changes to take effect for the current shell session.
Plugins¶
VirtualFish comes with a number of built-in plugins.
You can use them by passing their names as arguments to the vf install
command when installing for the first time. For example, the following will
activate the compat_aliases
, projects
, and environment
plugins:
vf install compat_aliases projects environment
To add or remove plugins after installation, use the vf addplugins
and
vf rmplugins
commands. For example, the following will activate the
auto_activation
and projects
plugins, and the subsequent command
will remove the projects
plugin:
vf addplugins auto_activation projects
vf rmplugins projects
Virtualenvwrapper Compatibility Aliases (compat_aliases
)¶
This plugin provides some global commands to make VirtualFish behave more like Doug Hellman’s virtualenvwrapper.
Commands¶
workon <envname>
=vf activate <envname>
deactivate
=vf deactivate
mkvirtualenv [<options>] <envname>
=vf new [<options>] <envname>
mktmpenv [<options>]
=vf tmp [<options>]
rmvirtualenv
=vf rm <envname>
lsvirtualenv
=vf ls
cdvirtualenv
=vf cd
cdsitepackages
=vf cdpackages
add2virtualenv
=vf addpath
allvirtualenv
=vf all
setvirtualenvproject
=vf connect
Auto-activation (auto_activation
)¶
With this plugin enabled, VirtualFish can automatically activate a virtualenv
when you are in a certain directory. To configure it to do so, change to the
directory, activate the desired virtualenv, and run vf connect
.
This will save the name of the virtualenv to a file named .venv
.
VirtualFish will then look for this file every time you cd
into the
directory (or pushd
, or anything else that modifies $PWD
).
Note
When this plugin is enabled, ensure any environment variables that affect
VirtualFish are set as noted in Upgrading Virtual Environments and not in
config.fish
. Files in ~/.config/fish/conf.d/
(including VirtualFish)
are sourced before config.fish
, and thus variables set in
config.fish
may not be available to VirtualFish.
Commands¶
vf connect
- Connect the current virtualenv to the current directory, so that it is activated automatically as soon as you enter it (and deactivated as soon as you leave).
Configuration Variables¶
VIRTUALFISH_ACTIVATION_FILE
(default:.venv
) - the name of the file VirtualFish will use for the auto-activation feature. Earlier versions of VirtualFish used.vfenv
.
State Variables¶
VF_AUTO_ACTIVATED
- If the currently-activated virtualenv was activated automatically, set to the directory that triggered the activation. Otherwise unset.
Global Requirements (global_requirements
)¶
Keeps a global requirements.txt
file that is applied to every existing and
new virtual environment. This behavior can be disabled for a given session by
setting the VIRTUALFISH_GLOBAL_REQUIREMENTS
environment variable to “0”.
To disable on a per-invocation basis, prefix commands with the same variable:
VIRTUALFISH_GLOBAL_REQUIREMENTS="0" vf tmp
Commands¶
vf requirements
- Edit the global requirements file in your$EDITOR
. Applies the requirements to all virtualenvs on exit.
Projects (projects
)¶
This plugin adds project management capabilities, including automatic directory switching upon virtual environment activation. Typically a project directory contains files — such as source code managed by a version control system — that are often stored separately from the virtual environment.
The following example will create a new project, with a matching virtual
environment, both named YourProject
:
vf project YourProject
The above command performs the following tasks:
- creates new empty project directory in
PROJECT_HOME
(if there is no existingYourProject
directory within) and changes the current working directory to it - creates new virtual environment named
YourProject
and activates it
To work on an existing project, use the vf workon <name>
command to activate
the specified virtual environment and change the current working directory to
the project of the same name. For cases in which the project name differs from
the target virtualenv name, you can manually specify which virtualenv should be
activated for a given project by creating a .venv
file inside the project
root containing the name of the corresponding virtualenv.
If you use sub-folders, have projects located outside of PROJECT_HOME
, or
utilize a project organization strategy that does not lend itself to storing
all your projects in the root of a single directory, you may navigate to your
project and associate the current working directory with the currently-activated
virtual environment via the following example steps:
vf activate YourVirtualenv
cd /path/to/your/project
echo $PWD > $VIRTUAL_ENV/.project
In the future, you may then run vf workon YourVirtualenv
to simultaneously
activate YourVirtualenv
and switch to the /path/to/your/project
directory.
Note
If you are using both the Compatibility Aliases and Projects plugins,
workon
will alias vf workon
instead of vf activate
.
If you are using both the Auto-activation and Projects plugins, the
project’s virtual environment will be deactivated automatically when you
leave the project’s directory.
Commands¶
vf project <virtualenv-options> <name>
- Create a new project and matching virtual environment with the specified name and Virtualenv options, including the ability to specify a Python interpreter via--python
. If thecompat_aliases
plugin is enabled,mkproject
is aliased to this command.vf workon <name>
- Search for a project and/or virtualenv matching the specified name. If found, this activates the appropriate virtualenv and switches to the respective project directory. If thecompat_aliases
plugin is enabled,workon
is aliased to this command.vf lsprojects
- List projects available in$PROJECT_HOME
(see below)vf cdproject
- Search for a project matching the name of the currently activated virtualenv. If found, this switches to the respective project directory. If thecompat_aliases
plugin is enabled,cdproject
is aliased to this command.
Configuration Variables¶
PROJECT_HOME
(default:~/projects/
) - Where to create new projects and where to look for existing projects.
Environment Variables (environment
)¶
This plugin provides the ability to automatically set environment variables
when a virtual environment is activated. The environment variables are stored
in a .env
file by default. This can be configured by setting
VIRTUALFISH_ENVIRONMENT_FILE
to the desired file name. When using the
Projects (projects) plugin, the env file is stored in the project
directory unless it is manually created in the $VIRTUAL_ENV
directory. If
the projects plugin isn’t being used, the file is stored in the $VIRTUAL_ENV
directory.
When the virtualenv is activated, the values in the env file will be added to
the environment. If a variable with that name already exists, that value is
stored in __VF_ENVIRONMENT_OLD_VALUE_$key
.
When the virtual environment is deactivated, if there was a pre-existing value it is returned to the environment. Otherwise, the variable is erased.
The format of the env file is one key-value set per line separated by an =
.
Empty lines are ignored, as are any lines that start with #
. See the
following:
# This is a valid comment and declaration
FOO=bar
# The empty line above is valid
BAR=baz # Inline comments like this one are NOT okay
Commands¶
vf environment
- Open the environment file for the active virtual environment in$VISUAL
/$EDITOR
, orvi
if neither variable is set.
Update Python (update_python
)¶
Note
The functionality provided by this plugin has been superseded by the
vf upgrade
command. This plugin has therefore been deprecated and will
likely be removed in the future.
This plugin adds commands to change the Python interpreter of the current virtual environment.
Commands¶
vf update_python [<python_exe>]
- Remove the current virtual environment and create a new one with<python_exe>
(defaults toVIRTUALFISH_DEFAULT_PYTHON
if it is set, or the first executable namedpython
in yourPATH
), and then re-install the same versions of all packages with Pip.vf fix_python [<python_exe>]
- Test the current virtual environment’s Python executable. If it doesn’t work, update it withvf update_python [<python_exe>]
. This may be useful when one of your system’s Python executables is updated, which may break some of your virtual environments. In that case, you probably just need to run:vf all vf fix_python
Configuration Variables¶
VIRTUALFISH_DEFAULT_PYTHON
(default:python
) - The Python interpreter to use if not specified as an argument to the above commands.
Extending VirtualFish¶
Variables¶
Virtualenv currently provides one global variable to allow you to inspect its state. (Keep in mind that more are provided by VirtualFish plugins.)
VIRTUAL_ENV
- Path to the currently active virtualenv.- Tips: use
basename
to get the virtualenv’s name, orset -q
to see whether a virtualenv is active at all.
- Tips: use
Events¶
VirtualFish emits Fish events instead of using hook scripts. To hook into events that VirtualFish emits, write a function like this:
function myfunc --on-event virtualenv_did_activate
echo "The virtualenv" (basename $VIRTUAL_ENV) "was activated"
end
You can save your function by putting it in .config/fish/config.fish
, or
put it anywhere Fish will see it before it needs to run. (Note: saving it with
funcsave
won’t work.)
Some events are emitted twice: once normally and once with the name of the virtualenv as part of the event name. This is to make it easier to listen for events relevant to one specific virtualenv, for example:
function myfunc --on-event virtualenv_did_activate:my_site_env
set -gx DJANGO_SETTINGS_MODULE mysite.settings
end
The full list of events is:
virtualenv_did_setup_plugins
virtualenv_will_activate
virtualenv_will_activate:<env name>
virtualenv_did_activate
virtualenv_did_activate:<env name>
virtualenv_will_deactivate
virtualenv_will_deactivate:<env name>
virtualenv_did_deactivate
virtualenv_did_deactivate:<env name>
virtualenv_will_create
virtualenv_did_create
virtualenv_did_create:<env name>
virtualenv_will_upgrade
virtualenv_will_upgrade:<env name>
virtualenv_did_upgrade
virtualenv_did_upgrade:<env name>
virtualenv_will_remove
virtualenv_will_remove:<env name>
virtualenv_did_remove
virtualenv_did_remove:<env name>
virtualenv_did_connect
virtualenv_did_connect:<env name>
Frequently Asked Questions¶
How do I ensure new environments always have the latest version of Pip?¶
You may see warnings from Pip about a newer available version, even on fresh environments you have just created. To ensure Pip is automatically updated upon environment creation, enable the Global Requirements plugin and add Pip via:
vf addplugins global_requirements
echo "pip" >> $VIRTUALFISH_HOME/global_requirements.txt
Why isn’t VirtualFish written in Python?¶
Mostly, for the same reasons Virtualenvwrapper isn’t.
Does VirtualFish work with Python 3? What about PyPy?¶
Yes! In fact, you can create Python 3 virtual environments even if your
system Python is Python 2, or vice versa, using the --python
argument
(see the Usage section for full details).
Why does VirtualFish use Virtualenv and not Python’s built-in venv
module?¶
Virtualenv can create both Python 2 and Python 3 virtual environments, whereas
Python’s built-in venv
module can only create Python 3 virtual environments.
That said, since Python 2 is no longer officially supported by the Python
Software Foundation, Python 2 support is a very minor consideration when
deciding which tool to use. The main reason VirtualFish uses Virtualenv is due
to its much faster speed. We have seen Virtualenv create environments in
one-fifth the amount of time that the venv
module takes to perform the
same task.
Why doesn’t VirtualFish use activate.fish?¶
VirtualFish uses its own internal virtual environment activation code instead
of the activate.fish
file that Virtualenv generates for two main reasons.
One is that when VirtualFish was originally written, activate.fish
didn’t
actually work. The second reason, which is still valid today, is that
activate.fish
tries to modify your fish_prompt
function.
Because fish_prompt
is a function and not a variable like in most other
shells, modifying it programmatically is not trivial, and the way that
Virtualenv accomplishes it is more than a little hacky. The benefit of it being
a function is that the syntax for customising it is much less terse and cryptic
than, say, PS1
on Bash. This is why VirtualFish doesn’t attempt to modify
your prompt, and instead tells you how to do it yourself.
See Also¶
This page is for other projects that integrate with VirtualFish, such as third-party plugins, prompts, and so on. If you know of (or maintain!) such a project, and it’s not on this list, please submit a pull request.
Prompts¶
- Both
bobthefish
andscorphish
themes for Oh My Fish! support VirtualFish.
Contributors¶
Sorted by date of first commit:
- Leigh Brenecki
- Justin Mayer
- David Reid
- Alex Gaynor
- Álvaro Lázaro Gallego
- Jan Kasiak
- David Adam
- Robson Roberto Souza Peixoto
- Casey Chance
- fenekku
- Trung Ly
- George Christou